Stellaris best defense platform. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. Stellaris best defense platform

 
 They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmalStellaris best defense platform  The only exception is the Starbase Cap

It should say build military station đź‘Ť. Command center, disruption field, comms jammer and crew quarters if you park your fleet there. * Defense platforms not have Large utility slots instead of medium ones. Jump to latest Follow Reply. #1 Ragnarok Sep 9, 2019 @ 7:10am Originally posted by Nightmyre: To be totally honest - your best mix is to spend the alloys on fleets instead. I am h. Starbases and defense platforms are a great support in fleet engagements and hangars will negate any weapon range issues and will act as point defense for any missles. Defensive Platforms and Starbase Modules exist to be a deterrent. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies). In 3. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. Starbase auras are still great, but defense platforms are a waste of alloys. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Thank you very much, I. The technologies required to unlock them are back. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. sumelar. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). When it comes to actual fight, the only thing good about ion cannons is range: they have somewhat less HP and about 1/3 damage of 8 defense platforms. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. . Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. #1. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. * As with any mod that affects game play, NOT achievement compatible. Noticing that Hangar Bay is supposed to provide +1 to the defense platform cap, while Ancient Rampart is supposed to provide +2 - the actual cap provided is however bugged, with Ancient Rampart providing 1 less cap than the Hangar Bay. Finally, in late game I upgrade my. You are usually better off leaving the alloys in the bank so you can queue up reinforcements at your shipyards after a battle. 9. The technologies required to unlock them are back. 31. Paradox Staff. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. Additional modifiers which affect various defense platform parameters are summarized below. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. 2. Ion cannons are actually fully free and have no upkeep costs whatsoever. If you use the +50% Range Building, Targetting Uplink, those. Yup, defense platforms are kinda useless. * Starbase Defenses Extended 2. Available to: Corvettes, Destroyers, Cruisers, Battleships, Titans and Defense Platforms; Artillery - Prefers large, long-ranged weapons and missiles in smaller slots. For example via adding hangar bays and defense platforms + hangar bays. Theutus Dec 9, 2021 @ 10:24am. Potentially best vs human opponents with point defense. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Stellaris Ship Design Guide 2023 [3. Fleet academy, crew quarters, shipyard modules. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Find a partner. Put long range weapons on the defense platforms. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. This is incorrect, without mods, you have to manually select each station and click upgrade. >Target Uplink Computer Maybe gives one or two hits per. . If you get both of these to a respectable level, Ion Cannons can become monsters. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. Which. • 5 yr. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. The one that makes them live longer or gain xp faster. Although it doesn't unlock useless repeatable techs that improve your tech tree, the Defense Grid Supercomputer is stupidly expensive to research and totally useless. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. This guide contains only examples of good ship designs. 25. Then, even if you max out on defense platforms (24 or 32 or something with the Strategic-something ascension perk, which implies an opportunity cost of not being able to pick another ascension perk) that means still fewer Neutron Launchers than a single battleship fleet. It's the weapon size above L. Games. In most wars, you won't gain control of the system immediately, but. Late game it's all heavy. Missile Cruisers, Carrier Battleships, X-slot+Carrier Battleships, Carrier-Cruisers, Hangar-Defense. This is IMHO insane. Intel. ago. Second priorities are anchorages and trading bases. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. I usually prioritize upkeep or fire rate. on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low. Stellaris Wiki Active Wikis. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. Basically - make defense platforms into in-system defense fleets that are bound to that system. Starting with. Destroyers counter corvettes. This page was last edited on 8 December 2022, at 22:04. Best design is pure strike craft. Starbases are definitely not useless, but not overpowered either. NixBoxDone Sep 28, 2021 @ 5:56am. Stellaris Game Director. In the meantime I found a bug. Also helps immensely if you are defending a pulsar. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. Usually either the fleet can scrap the entire thing or would die trying. Gonna Sting - Med weapons component loaded with swarmer. A defense platform has about 1. 4 "Gemini"! Please see the patch notes for more details. Tinca12 • 10 mo. Check out my home page,. You can setup none, some, or all of the options. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. they never once in 7 years got a laser option. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. Eternal Vigilance (+25% starbase hull points, +25% starbase damage, defense platform damage, +5 defense platform capacity) Galactic Contender (+33% damage to awakened empires, and others that aren't relevant) Level 6 or 7 with every endgame tech (each level gives +5% to attack speed, attack damage, etc. eggzcaliber99 • 4 yr. Content is available under Attribution-ShareAlike 3. Starbase Defenses Extended. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. 3 version of the mod with Stellaris 3. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. This is incorrect, without mods, you have to manually select each station and click upgrade. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. Low. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. They just killed defense platforms. . Ragdoll Apr 28, 2017 @ 9:49am. #2. Then create two ships, and deck it out the exact opposite of what you did with your fleet. gekp78 Second Lieutenant. They. So too does kinetic artillery. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. 7 comments. in general prioritize modules over platforms. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. The other platforms mostly depends on. breakingdefense. Yup, defense platforms are kinda useless. This means that Ion Cannons get left behind. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. • 5 yr. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. If you have enough fleet power to be. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. They have their own armor - which is weak 2. When combined with defense grid super computer and a strategic coordination center you can get 52 defense platforms in a single citadels opposed to 35 without, which means you don't need hangar bays on your battleships, which means you get to replace. 599. 0 unless otherwise noted. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I've found that if you get special traits first you are much less likely to get your 3 conventional traits. They are accessible early on in the game and will also increase the amount of defense platforms. 1 base game which buffed the power output of the reactor on the crisis's corvette ships. Try and upgrade all three defense platforms with the “Upgrade All” button Upload Attachment File(s) attachedI just think the "missile boat" design is better than the "picket ship" or "interceptor. It can be great choke point and fleet breaker. Imagine the fleet upgrade complete notifications on upgrade all. I agree. Projectile Weapons cause additional damage vs shields but deal less damage vs armor. By: Wolfie. The fleet will tank enemy firepower much. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. New Sniper Combat Computers. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. In this regard they can be invaluable. They can be upgraded to support more as you convert them into larger Star Bases. ago. They have their own shield - which is also weak 3. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. in terminal egress I've found that a 250k starbase (6 ion cannons, ~15 artillery platforms) will kill a 600k unbidden fleet before they can get close enough to fire a single shot back. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Your. I usually build exclusively hanger defense platforms with amoeba flagella. Useful Stations was one of my favorite mod. The general rule of thumb for Leviathans like Shard is about 30k fleet power. We can, after all, totally suppress pirates with a fewscore naked corvettes. In an ideal world, it should matter what the platforms are. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. STOCKHOLM - Feb 23, 2023 - Paradox Interactive, a developer and publisher of games that add more vassals and less hassles, today announced that Overlord, a full expansion for Stellaris that focuses on deeper empire management, will arrive on Xbox and PlayStation consoles on March 8, 2023. There is a hidden catch. Theutus Dec 9, 2021 @ 10:24am. They are very underpowered and not worth their expense. Nice one to hold enemies, prob best one. For example via adding hangar bays and defense platforms + hangar bays. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. I think it's Ancient Cache of Technologies that has the heavy platforms. Disruptors have high tracking to ignore evasion and completely ignore armor and shields, making them one of the best anti-Corvette weapons in the game. com] and run event eac_aw_dpl_actions. Use hangar bays and add defense platforms to the regular Starbases in the general areas you're threatened at the start of the game. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. ago. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer trait. They add to the firepower of the spacestation that they are attached to. 1. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible. Second priorities are anchorages and trading bases. At the very unlikely extreme, a single starbase on a tiny map could face the combined resources of 199 systems in the form of an offensive fleet. Full loadout of gun batteries, build defensive platforms. Early game, I just mix kinetic+energy in even proportions with a lot of medium platforms and a few light platforms to handle corvette swarms. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. How do you achieve defense paltform construction ?. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. Aside from that though, they're pretty much useless. The technologies required to unlock them are back. In the meantime I found a bug. Have a starbase 2. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. Charybde. They can protect your battleship fleet from torpedo corvettes. 0. Vote. Use the torpedo computer, and fill up free slots with missiles. This is from the Fortress Proclamation Unity Ambition. Jump to latest Follow Reply. 1 or 3. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. Subscribe. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. 4. Used on battleships, titans, and defence stations. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. Give those ones a ♥♥♥♥ ton of defense platforms and missle/gun batteries. ago. ago. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. Therefore, I decided to re-upload it and adapt it to the newest version. Some amount of Shields, mostly Armor. If you take control of the L cluster, then ion cannons are absolutely crucial for preventing empires you're at war with from just leap-frogging through Terminal Egress to any other L-Gate willy-nilly. 1. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. If I set the crisis time period earlier, they. 83 at a cost of about. Warning: ALL Defense Platform Cap bonuses are COMPLETELY broken post update! Bug. Games. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. I don't like their pitiful damage {Don't know about the matter disintegrators' damage). Then look at fleet comp. Thread starter Verx90; Start date Oct 10,. 9 Meta Update] August 27, 2023. I'll build them up and treat them as rotational disposable shields. They could even make their own defense section in the ship design. Except terminal egress, which gets 3 ion cannons and 4 L/L. Starbase weapons. One corvette sitting on the bypass node will engage combat including your starbase. Go to system you want to build it in. Use arc emitters and kinetic battery. . Join. Content is available under Attribution-ShareAlike 3. The build cost is 100 alloys and an additional influence cost on top of that. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. Artillery/Carrier remains a powerful fleet design in 3. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. In theory it does also grant extra evasion, but as mentioned Corvettes will usually be hitting the cap anyways. Shield nullification let's you go full anti-armor. It appears to be active for all basic defense platforms and is shown in the ship designer as well. I clicked on it to discover that I could upgrade to something like a better defense platform, or something. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Stellaris Defence Platform designs will be analysed to find out how well they perform. They are accessible early on in the game and will also increase the amount of defense platforms. Military success in Stellaris is about fielding enough guns to blast your enemy into smithereens, and starbases do not get enough weapon slots to do this. ago. I don't use disrupters, cloud-lighting weapons, or matter disintegrators. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. There's a Defense Platform Hull repeatable too, also for 10% per level. First priorities: Empire border starbases. 798. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. Specialist_Growth_49 • 1 yr. I posted a bug report on the Stellaris forums. Defensive Platforms and Starbase Modules exist to be a deterrent. Select build platform then place it exactly where you want and press A. Time enough for your. Also helps immensely if you are defending a pulsar. 649 Jun 5, 2020; Add bookmark #14. I will always have a high evasion fleet or two ready to gate anywhere in my empire at a moments notice. Upgrade for 4 platforms. though stuff like Hydroponics can have its uses, same with heritage sites. Enemy comes in with a decent fleet, gets baited into station range, utterly destroys the everything. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. 798. r/Stellaris. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. Even. HerewardTheWayk • 1 hr. Which is better depends on the target. Constructing a starbase requires first fully surveying the desired system. Having fleet will stop them from declaring war at all. In this video we will look at a variety of defence platform builds to. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very large bonus to weapon range. Hello, I noticed that defense platforms are decent early game but become obsolete quickly. The thing to be wary of in general with defence stations is that they are very fragile and therefore tend to underperform their on-paper combat power. Say I don't have a fleet stationed at it. It can be great choke point and fleet breaker. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. 9. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. Discovery. And in that game I didn't have the Unyielding-tradition. Business, Economics, and Finance. 8. While having a constructor selected, click in space. Have one guy do all point defense, and the other guy do all missles. They really are. The enemy will usually USUALLY target platforms first meaning the star base stays alive longer to either fight off thebfleet or buy time for reinforcments to fight them off. the later the game goes the less of an impact defensive starbases have. Back in 1. Stellaris version supported: v2. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. Let say the scourge appeared on one side of the galaxy. IMO they are never something to be blanket built only purpose built. Update Ion Cannon. These guys convert 1 or 2 alloy into +1 platform cap (global), some Naval Cap, defense army damage and spawn some defense armies themselves. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. The problem becomes even more severe when you consider defense platforms. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. Mid game. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. Build a platform 3. ago. Just swap the artillery core for the carrier core and leave everything else the same. The first DP is half PD (of both types), and small arms for close in fights (also mixed between energy and ballistic) to give a full range of options. Focusing on alloys (and minerals) is key. eggzcaliber99 • 4 yr. 1 day ago · Guarded by multiple powerful defense platforms. Apparently my murderous killbots failed basic math. They have their own HP - and that too is weak. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Defense platforms on the other hand are very questionable and often a waste of alloys. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. Ship Design Components. 2; Reactions: Reply. In the base game prior to 3. This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. ; About Stellaris Wiki; Mobile view7. So if your economy is tight, they are a great weapons to have. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. Just luke before. Return Defense Stations and Defense Fortresses to the CURRENT Starbase system. Not if you aren't using it, it's not. ago. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. ) Rare techs that specifically boosted. also remember lanchester's laws. Authority has minimal ability to be best. Fortifier (-10% starbase upgrade cost, -33% defense platform cost): defense platforms suck and this doesn't change that fact. Discovery is a top first pick in most strategies. Best. They have their own armor - which is weak 2. Thasher Class Assault Ships - Doubling as both my point defense and kinetic weapon platforms my Thasher class ship is 2 small point. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. Besides defense stations are bad designed. Steps to reproduce the issue. I also try to stack the +platforms as much as i can, quantity above quality. Nah, you don't get to increase that in vanilla. 112. And before anyone says: "That would make attacking hard!" That's literally the point.